A bibliography of books, podcasts and educational resources on diversity and inclusion in games.
Created by Colleen Macklin as a set of resources for their Games for Change 2020 talk - and for thier students, but made better by YOU. Please message me if you have recommendations or you'd like to be a contributor to this page!
For a great list of academic books, articles and chapters, see: @AkilFletcher's Race and Gaming list: https://docs.google.com/document/d/17G6FBgnRbeIwoZuVTfC8Yzvwka8JmqEIxa2pKj2s5zo/edit
Fickle, Tara. The race card: From gaming technologies to model minorities. New York: NYU Press, 2019.
Gray, Kishonna and David Leonard, Woke gaming: Digital challenges to oppression and social injustice. University of Washington Press, 2018.
Kafai, Yasmin B., Gabriela T. Richard, and Brendesha M. Tynes, eds. 2016. Diversifying Barbie and Mortal Kombat: Intersectional perspectives and inclusive designs in gaming. Pittsburgh, PA: ETC Press
Macklin, Colleen and Sharp, John. Games, Design and Play: A Detailed Look at Iterative Game Design. Addison-Wesley Professional. 2016
Ruberg, Bonnie. Video Games Have Always Been Queer. New York, NY: NYU Press. 2019.
Ruberg, Bonnie, The Queer Games Avant-Garde. Duke University Press. 2020.
Shaw, Adrienne & Ruberg, Bonnie, eds. Queer Game Studies. Minneapolis, MN: The University of Minnesota Press. 2017.
Shaw, Adrienne. Gaming at the edge: Sexuality and gender at the edge of gamer culture. Minneapolis: University of Minnesota Press, 2014.